![]() Rockets do not count as missiles, and can bypass most types of obstacles.īallistics passive skill doubles damage done by all types of Rockets. In return, they do not have minimum and sometimes even maximum range. If there are no enemies within roughly 90 degrees arc, the rocket is discarded. As for my fire build the only skills i changed were cluster arrow to loaded. my passives are Cull of the weak, Custom engineering, awareness, and ballistics. companion- wolf, preparation- punishment, vault-tumble, and sentry- polar station. Note that even though rockets are homing, they are released in a specific direction, and must home at enemy in that direction. For the cold build i use evasive fire- Focus, cluster arrow- maelstrom as my left and right mouse clicks. While they are called rockets (and are devices lore-wise, made by human hands, yet of unknown origin), they appear as tendrils of shadowy flame, bursting with black smoke on impact. These missiles are independent and have lower Proc Coefficient than the original skill. ago 60 DH here trying to survive in Act 2 & 3 Inferno Here's my current build: LMB - Hungering Arrow - Fire dmg rune - Good single target dmg for bosses RMB - Elemental Arrow - Ball Lightning - Sick AOE damage, very spammable for low cost. Certain skills release homing missiles that seek a random target nearby, hitting it for X% damage (mostly as Fire or Physical). 65 comments Add a Comment AmishSlayer 11 yr. Rockets are a special part of Demon Hunter class skill mechanics in Diablo III.
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